![]() More of The Callisto Protocol will almost certainly be shown off prior to its release later this year, but the Summer Game Fest gameplay reveal gave a quick yet effective look at what players can expect from the game. Unfortunately this brought the video to a close before other monster types could be seen in a gameplay context. Summer Game Fest had trailers with little variety, but Lee getting pushed into some sort of industrial equipment shortly after this and getting violently turned into pulp was one of the more visceral moments of the showcase. In the gameplay demo’s latter section, a mutant spits some sort of acid at Lee, indicating there will be a wide range of attacks players will have to learn to deal with. Of these first two monsters, one appears to be much larger than the other, possibly dealing and absorbing more damage than its smaller counterpart. Dismemberment appears to be an effective strategy, though removing a leg won’t necessarily stop the creatures. The first half of the demonstration, which is presumably from quite early in the game, shows enemies that are little more than zombies. Dead Space‘s Necromorphs are iconic horror creatures, and the gameplay trailer for Callisto Protocol hints that it may be able to deliver a similarly satisfying array of horror shows. ![]() If The Callisto Protocol wants to surpass Dead Space, it’s going to have to deliver on its monsters from both a variety and gameplay standpoint. Gameplay Showed A Few Callisto Protocol Weapons & OutfitsĮarlier trailers for The Callisto Protocol have shown that players will encounter all kinds of mutated horrors, many of which haven’t yet been seen in action. It’s unclear if this has any significance, but the most obvious assumption is it being an implant given to all Black Iron prisoners, in which case it may also play a role in the narrative, rather than serving only as a diegetic gameplay mechanic. Rather than a health meter vertically down the spine, Jacob Lee seems to have it running across the back of his neck. The first Callisto Protocol gameplay trailer from the recent PlayStation State of Play reinforced the Dead Space influences, but this new raw footage confirms that the only difference seems to be a superimposed crosshair. The new gameplay footage further demonstrates that this design choice will encapsulate a majority of the HUD as well, with the ammo for the currently equipped weapon being shown on a holographic display. Leaving out HUD elements is a common tactic for gameplay reveals, but it was confirmed to PC Gamer back in 2020 following The Callisto Protocol‘s announcement that the game would use a similar in-universe design in regards to the displaying player character’s health. The Callisto Protocol seems to have adopted one of the most celebrated features from Dead Space – a diegetic heads-up display. Given Schofield’s credentials and early previews, Dead Space and sci-fi horror fans will appreciate The Callisto Protocol‘s gameplay. Having been removed from the PUBG universe, Callisto Protocol sees players marooned in Black Iron Prison as it’s infested with what appears to be mutated, mindless, and exceptionally violent prisoners. ![]() Lee is thrust into a terrifying scenario seemingly caused by experiments orchestrated by Black Iron’s benefactor, the United Jupiter Company. The Callisto Protocol puts players in control of Jacob Lee, an inmate at the Black Iron prison colony, located on one of Jupiter’s many moons, Callisto. ![]() Related: Biggest Reveals At Summer Game Fest 2022 In just three years, however, Striking Distance has put together a sci-fi game much different than what the studio was originally created for. The original Dead Space was the brainchild of Callisto Protocol director Glen Schofield when he was employed at now-defunct Visceral Games, formerly EA Redwood Shores. In 2019, Schofield became the CEO of Striking Distance with the studio poised to expand the PUBG property beyond its influential battle royale. While the similarities are striking, The Callisto Protocol‘s Dead Space vibes are intentional, a byproduct of the project’s lead developer.
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